Logic Puzzles #11-22 - Bite Sized Loops

Bite Sized Loops

These are some old puzzles of mine. They are not particularly difficult, but they are small (all 6x6).. and there's 12 of them!

Balance Loop


Rules and link

Draw a non-intersecting loop through the centers of some cells that passes through every circle. The straight line segments coming out of a white circle must have equal length, while the straight line segments coming out of a black circle must have different lengths. A clue in a circle represents the sum of the lengths of these two line segments.

Castle Wall


Rules and link

Draw a non-intersecting loop through the centers of some cells. The loop may not enter outlined cells or cells containing clues. White cells with outlines must lie inside the loop, while black cells with outlines must lie outside the loop. Grey cells may either be inside or outside the loop. A number represents the sum of the lengths of loop segments in the indicated direction.

Country Road

Rules and link

Draw a non-intersecting loop through the centers of some cells which passes through each region exactly once. A number in a region represents how many cells in the region are visited by the loop. Orthogonally adjacent cells across a region border may not both be unused.

Haisu

Rules and link

Draw a non-intersecting path through the centers of all cells, starting from the S (start) and finishing at the G (goal). Each clued cell must be traveled through on the path’s Nth visit to the region the clue lies within, where N is the value of the clue.

Masyu

Rules and link

Draw a non-intersecting loop through the centers of some cells that passes through every circle. The loop must turn on black circles and travel straight through the cells on either side. The loop must go straight through white circles, and turn in at least one of the cells on either side.

Midloop

Rules and link

Draw a non-intersecting loop through the centers of some cells that passes through every circle. Each circle marks the center of the straight line segment it lies on.

Moon or Sun

Rules and link

Draw a non-intersecting loop through the centers of some cells which passes through each region exactly once. Within a region, the loop must pass through all moons and no suns, or all suns and no moons. A region containing only suns or only moons must have its clues passed through. The loop may not pass through the same type of clue in two consecutively used regions.

Rail Pool

Rules and link

Draw a non-intersecting loop through the centers of all cells. Clues represent all the different lengths of the straight line segments that are at least partially contained within the region. Each number within a region must be represented by at least one line segment.

Simple Loop

Rules and link

Draw a non-intersecting loop through the centers of all empty cells.

Slitherlink

Rules and link

Connect some pairs of orthogonally adjacent dots to form a single non-intersecting loop. Clues represent the number of edges drawn surrounding the clue (up to four).

Tapa-Like Loop

Rules and link

Draw a non-intersecting loop through the centers of some empty cells. Clues represent the numbers of consecutive cells occupied by the loop each time it enters the (up to) eight cells surrounding the clue.

Yajilin

Rules and link

Shade some cells so that no two shaded cells are orthogonally adjacent and draw a non-intersecting loop through the centers of all the remaining empty cells. Clues cannot be shaded, and represent the number of shaded cells in a straight line in the indicated direction.



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